Remote Work Option:YesElectronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. At the heart of EA SPORTS is the FIFA franchise. EA SPORTS FIFA is the world’s #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. As an Integration Software Engineer, you will be a key part of the team that lays down the foundational technology of our game. Through your work you will empower the team to build outstanding experiences for our players by being at the forefront of integrating the latest Frostbite engine technologies into the title. To achieve this you will work closely with partners in both the game team and the engine team. Frostbite is EA’s state-of-the-art multi-platform game development engine on which multiple EA Sports games are built, and a critical component of FIFA’s technology stack. Your Responsibilities Integrate new technologies from the Frostbite engine into the fifa codebase. Solve problems ranging from code merges and build system issues to compilation and linking across a variety of platforms and compilers. Debug and diagnose runtime issues across a variety of domains. Work closely with game development and engine teams to ensure the proper functionality of the newly adopted technologies in the game. Work with Quality Verification to develop testing and build automation. Partner with the Frostbite team to establish best practices around engine technology adoption to be shared among multiple EA titles. Document challenges, learnings and best practices. Your Qualifications Experience with centralized revision control systems, specifically with integration workflows. Perforce experience is preferred. Experience with large-scale game engines is preferred. 4+ years of experience in working with C++. Familiarity with C++ build systems is a plus. Great debugging skills. Experience in diagnosing and providing creative solutions to problems. Experience in working with distributed teams is a plus. About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
C++ Integration Software Engineer - FIFA in Bucuresti
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